從 local-tool 複製出獨立的「visionA Agent」桌面應用(A3 純橋樑: tunnel client + 配對 UI + 設定,不開 HTTP port、不做本機裝置/推論 UI)。 Bundle ID 與 local-tool 不同(com.innovedus.visiona-agent vs visiona-local), 雙 app 可共存。fork 後不主動 sync,需要時手動 cherry-pick。 Backend / Wails Go(AB1-AB13): - internal/tunnel:6 狀態機(Idle/Connecting/Connected/Reconnecting/Failed/Stopped) + Pair/Unpair/Reconnect/Disconnect binding + ClientHooks event - internal/auth:encrypted file token store(AES-GCM + scrypt + machineID fallback salt + 13 tests) - internal/config:YAML validation + atomic write + 11 tests - internal/log:ring buffer + ExportLog 升級 zip - visionA-backend /api/pairing/exchange:SessionTokenStore + 17 new tests - 三平台 build 驗證(macOS DMG 160 MB / Windows EXE / Linux AppImage) - end-to-end 5 milestone 全綠(pairing → tunnel → forward → reuse 防護 → tunnel drop failover) Frontend / Next.js(AF1-AF7,沿用 visionA-frontend 基礎): - AppShell + Header + TabNav(StatusView / PairView / SettingsView 三 tab) - ConnectionStatusBadge 5 種狀態 - TokenInput regex 驗證 + 7 種錯誤 + 0.5s auto-switch 到狀態頁 - 設定頁 4 區塊(含重新配對 AlertDialog) - agent-api.ts 封裝 Wails bindings(mock/real 雙實作)+ 90 tests Phase 0.7 review-driven fix(Round 2): - A1 Session fixation 防護(RotateSessionID) - A3 mock pairing 預設改 false(必須明確 opt-in)+ startup log - A4 Pair 失敗後 state 清理矩陣(exchange/Save/Start fail 各自終態) - A5 Pair/Unpair/Reconnect lifecycleMu + 50 goroutine race test - F1 重新配對次按鈕 / F2 PairView Esc cancel / F3 Wails BrowserOpenURL / F4 Settings draft 持久 + 未儲存 badge 驗證:agent backend go test -race -count=3 ./... 4 packages 全綠 / agent frontend pnpm test 119 tests 全綠 Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
90 lines
1.6 KiB
Go
90 lines
1.6 KiB
Go
// Package wsconn wraps a gorilla/websocket.Conn into a net.Conn so that
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// stream multiplexers like hashicorp/yamux can run on top of a WebSocket.
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package wsconn
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import (
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"io"
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"net"
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"sync"
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"time"
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"github.com/gorilla/websocket"
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)
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// Conn adapts a *websocket.Conn to the net.Conn interface.
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// All messages are sent/received as Binary frames.
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type Conn struct {
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ws *websocket.Conn
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reader io.Reader
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rmu sync.Mutex
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wmu sync.Mutex
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}
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// New wraps a WebSocket connection as a net.Conn.
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func New(ws *websocket.Conn) *Conn {
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return &Conn{ws: ws}
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}
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func (c *Conn) Read(p []byte) (int, error) {
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c.rmu.Lock()
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defer c.rmu.Unlock()
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for {
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if c.reader != nil {
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n, err := c.reader.Read(p)
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if err == io.EOF {
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c.reader = nil
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if n > 0 {
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return n, nil
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}
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continue
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}
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return n, err
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}
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_, reader, err := c.ws.NextReader()
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if err != nil {
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return 0, err
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}
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c.reader = reader
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}
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}
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func (c *Conn) Write(p []byte) (int, error) {
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c.wmu.Lock()
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defer c.wmu.Unlock()
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err := c.ws.WriteMessage(websocket.BinaryMessage, p)
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if err != nil {
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return 0, err
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}
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return len(p), nil
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}
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func (c *Conn) Close() error {
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return c.ws.Close()
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}
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func (c *Conn) LocalAddr() net.Addr {
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return c.ws.LocalAddr()
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}
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func (c *Conn) RemoteAddr() net.Addr {
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return c.ws.RemoteAddr()
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}
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func (c *Conn) SetDeadline(t time.Time) error {
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if err := c.ws.SetReadDeadline(t); err != nil {
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return err
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}
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return c.ws.SetWriteDeadline(t)
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}
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func (c *Conn) SetReadDeadline(t time.Time) error {
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return c.ws.SetReadDeadline(t)
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}
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func (c *Conn) SetWriteDeadline(t time.Time) error {
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return c.ws.SetWriteDeadline(t)
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}
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