Review 問題修復: M1(寫已關閉 channel panic): - flash service goroutine 改成先等 driver.Flash() 返回,再寫 error 訊息,最後 close - driver.Flash 返回後保證不再寫 progressCh,消除 race condition M2(FlashTask 永不清除 memory leak): - service.go 新增 CleanupTask(taskID) 公開方法 - device_handler.go 的 goroutine 在 `for range progressCh` 結束後呼叫 CleanupTask M3(同裝置重複 flash taskID 衝突): - ProgressTracker.Create 改成:舊 task 未完成時返回 nil - StartFlash 檢查 nil → 回傳 "flash already in progress" 錯誤 M4(前端 flash store 全域不區分 deviceId): - flash-store.ts 新增 activeDeviceId 欄位 - updateProgress 改接 (deviceId, progress),比對 activeDeviceId 防止混裝 - use-flash-progress.ts 的 WebSocket callback 傳入 deviceId m5(flash_ws.go 雙重 conn.Close): - read pump goroutine 移除 defer conn.Close(),由外層 defer 統一關閉 額外修復(S4): - modelPath 為空時直接回 error 而非傳無效路徑給 driver Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
62 lines
1.3 KiB
Go
62 lines
1.3 KiB
Go
package flash
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import (
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"sync"
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"visiona-local/server/internal/driver"
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)
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type FlashTask struct {
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ID string
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DeviceID string
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ModelID string
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ProgressCh chan driver.FlashProgress
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Done bool
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}
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type ProgressTracker struct {
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tasks map[string]*FlashTask
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mu sync.Mutex
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}
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func NewProgressTracker() *ProgressTracker {
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return &ProgressTracker{
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tasks: make(map[string]*FlashTask),
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}
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}
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// Create 建立新 flash task。如果同 taskID 已存在且未完成,回傳 nil 表示拒絕。
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func (pt *ProgressTracker) Create(taskID, deviceID, modelID string) *FlashTask {
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pt.mu.Lock()
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defer pt.mu.Unlock()
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// M3 fix: 防止同裝置重複 flash — 舊 task 未完成就拒絕
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if existing, ok := pt.tasks[taskID]; ok && !existing.Done {
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return nil
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}
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task := &FlashTask{
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ID: taskID,
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DeviceID: deviceID,
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ModelID: modelID,
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ProgressCh: make(chan driver.FlashProgress, 20),
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Done: false,
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}
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pt.tasks[taskID] = task
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return task
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}
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func (pt *ProgressTracker) Get(taskID string) (*FlashTask, bool) {
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pt.mu.Lock()
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defer pt.mu.Unlock()
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t, ok := pt.tasks[taskID]
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return t, ok
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}
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// Remove 清除已完成的 task,釋放 map entry。
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func (pt *ProgressTracker) Remove(taskID string) {
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pt.mu.Lock()
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defer pt.mu.Unlock()
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delete(pt.tasks, taskID)
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}
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