從 local-tool 複製出獨立的「visionA Agent」桌面應用(A3 純橋樑: tunnel client + 配對 UI + 設定,不開 HTTP port、不做本機裝置/推論 UI)。 Bundle ID 與 local-tool 不同(com.innovedus.visiona-agent vs visiona-local), 雙 app 可共存。fork 後不主動 sync,需要時手動 cherry-pick。 Backend / Wails Go(AB1-AB13): - internal/tunnel:6 狀態機(Idle/Connecting/Connected/Reconnecting/Failed/Stopped) + Pair/Unpair/Reconnect/Disconnect binding + ClientHooks event - internal/auth:encrypted file token store(AES-GCM + scrypt + machineID fallback salt + 13 tests) - internal/config:YAML validation + atomic write + 11 tests - internal/log:ring buffer + ExportLog 升級 zip - visionA-backend /api/pairing/exchange:SessionTokenStore + 17 new tests - 三平台 build 驗證(macOS DMG 160 MB / Windows EXE / Linux AppImage) - end-to-end 5 milestone 全綠(pairing → tunnel → forward → reuse 防護 → tunnel drop failover) Frontend / Next.js(AF1-AF7,沿用 visionA-frontend 基礎): - AppShell + Header + TabNav(StatusView / PairView / SettingsView 三 tab) - ConnectionStatusBadge 5 種狀態 - TokenInput regex 驗證 + 7 種錯誤 + 0.5s auto-switch 到狀態頁 - 設定頁 4 區塊(含重新配對 AlertDialog) - agent-api.ts 封裝 Wails bindings(mock/real 雙實作)+ 90 tests Phase 0.7 review-driven fix(Round 2): - A1 Session fixation 防護(RotateSessionID) - A3 mock pairing 預設改 false(必須明確 opt-in)+ startup log - A4 Pair 失敗後 state 清理矩陣(exchange/Save/Start fail 各自終態) - A5 Pair/Unpair/Reconnect lifecycleMu + 50 goroutine race test - F1 重新配對次按鈕 / F2 PairView Esc cancel / F3 Wails BrowserOpenURL / F4 Settings draft 持久 + 未儲存 badge 驗證:agent backend go test -race -count=3 ./... 4 packages 全綠 / agent frontend pnpm test 119 tests 全綠 Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
62 lines
1.3 KiB
Go
62 lines
1.3 KiB
Go
package flash
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import (
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"sync"
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"visiona-agent/server/internal/driver"
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)
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type FlashTask struct {
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ID string
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DeviceID string
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ModelID string
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ProgressCh chan driver.FlashProgress
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Done bool
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}
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type ProgressTracker struct {
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tasks map[string]*FlashTask
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mu sync.Mutex
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}
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func NewProgressTracker() *ProgressTracker {
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return &ProgressTracker{
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tasks: make(map[string]*FlashTask),
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}
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}
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// Create 建立新 flash task。如果同 taskID 已存在且未完成,回傳 nil 表示拒絕。
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func (pt *ProgressTracker) Create(taskID, deviceID, modelID string) *FlashTask {
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pt.mu.Lock()
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defer pt.mu.Unlock()
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// M3 fix: 防止同裝置重複 flash — 舊 task 未完成就拒絕
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if existing, ok := pt.tasks[taskID]; ok && !existing.Done {
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return nil
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}
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task := &FlashTask{
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ID: taskID,
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DeviceID: deviceID,
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ModelID: modelID,
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ProgressCh: make(chan driver.FlashProgress, 20),
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Done: false,
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}
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pt.tasks[taskID] = task
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return task
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}
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func (pt *ProgressTracker) Get(taskID string) (*FlashTask, bool) {
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pt.mu.Lock()
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defer pt.mu.Unlock()
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t, ok := pt.tasks[taskID]
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return t, ok
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}
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// Remove 清除已完成的 task,釋放 map entry。
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func (pt *ProgressTracker) Remove(taskID string) {
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pt.mu.Lock()
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defer pt.mu.Unlock()
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delete(pt.tasks, taskID)
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}
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