Review 問題修復: M1(寫已關閉 channel panic): - flash service goroutine 改成先等 driver.Flash() 返回,再寫 error 訊息,最後 close - driver.Flash 返回後保證不再寫 progressCh,消除 race condition M2(FlashTask 永不清除 memory leak): - service.go 新增 CleanupTask(taskID) 公開方法 - device_handler.go 的 goroutine 在 `for range progressCh` 結束後呼叫 CleanupTask M3(同裝置重複 flash taskID 衝突): - ProgressTracker.Create 改成:舊 task 未完成時返回 nil - StartFlash 檢查 nil → 回傳 "flash already in progress" 錯誤 M4(前端 flash store 全域不區分 deviceId): - flash-store.ts 新增 activeDeviceId 欄位 - updateProgress 改接 (deviceId, progress),比對 activeDeviceId 防止混裝 - use-flash-progress.ts 的 WebSocket callback 傳入 deviceId m5(flash_ws.go 雙重 conn.Close): - read pump goroutine 移除 defer conn.Close(),由外層 defer 統一關閉 額外修復(S4): - modelPath 為空時直接回 error 而非傳無效路徑給 driver Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
39 lines
813 B
Go
39 lines
813 B
Go
package ws
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import (
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"github.com/gin-gonic/gin"
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"github.com/gorilla/websocket"
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)
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func FlashProgressHandler(hub *Hub) gin.HandlerFunc {
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return func(c *gin.Context) {
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deviceID := c.Param("id")
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conn, err := upgrader.Upgrade(c.Writer, c.Request, nil)
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if err != nil {
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return
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}
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defer conn.Close()
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client := &Client{Conn: conn, Send: make(chan []byte, 20)}
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room := "flash:" + deviceID
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sub := &Subscription{Client: client, Room: room}
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hub.RegisterSync(sub)
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defer hub.Unregister(sub)
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// Read pump — drain incoming messages; close handled by outer defer
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go func() {
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for {
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if _, _, err := conn.ReadMessage(); err != nil {
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break
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}
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}
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}()
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for msg := range client.Send {
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if err := conn.WriteMessage(websocket.TextMessage, msg); err != nil {
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return
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}
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}
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}
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}
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